

Auto IK Rig - Auto IK Rig for Imported Photoshop Template Characters (PSD). For custom created free-bone characters, now users may create a custom GUI from the Custom Rig GUI. We’ve also added the Auto IK Rig for Photoshop Imported characters. Create IK Rig Generate IK-ready 2D animated characters, CTA4 provides standardized IK Controls for template-based characters. Adjust individual End Effector bone ratio for precise character to object interaction. Change characters’ foot stride, or arm reach distance by altering the overall Motion Data Scale. Recalculate character’s Initial Pose Offset for accurate animation editing.

Creative IK Motion Varieties - Auto-align character bones to the Motion Data pose, regardless of the character’s initial pose setting. Works with all Template-based Motion - human biped, quadruped, wings, spine bone. Library Animation applied perfectly to all types of template characters. Adapt Motions to any Character Scale - No more Foot Sliding, Sinking, or Floating problems caused by characters’ bone scale difference. Smart Motion Retargeting correctly applies the collected motion files to different body shapes, automatically aligns characters to the motion’s pose regardless it’s initial pose settings, innovatively creates different motion performance styles. Smart Motion Retargeting Unique animation feature translates motions automatically to various character styles with different body scale. Use End Effector Rotation to easily let the dog naturally sit down. The same effect can apply to breathing or neck-stretching animation. Use Shift+drag to alter the bone length between two bone segments producing a uniform transform effect such as the gorilla arm movement. Works with All Kinds of Cartoon Characters - Correct backward knee bend animation for quadruped animals. Lock hand and feet to make stable spider-like crawling movement. Use “Keep Bend Direction” to ensure character’s elbow or knee always bend at the right direction. IK Constraints - use “Keep End Effort Rotation” to tip toe or bend wrist, or use “Keep End Effector Angle” to sustain feet angle on the skateboard or bicycle pedal. Precise Scene and Prop Interaction - Lock hands and feet to precisely interact with scene objects.
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Smoothly interpolate stretch animation, and add Motion Curve for timing control. Stretch neck and torso parts by locking hands and feet. After releasing stretching, the segment can resume to its original length. Rubber-band stretch midpoint segments like elbow, waist, knee. Stretch Animation - Freely extend any character’s end segments - head, hands and feet.
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Set keys only to Selected Body Parts, or to Full Body motion layers. One transform timeline track can keep End Effector Constraints and it’s Effective Range. Intuitive pose-to-pose editing without switching IK and FK modes. Intuitive Auto IK/FK Switch - Drag-and-move end effectors for IK editing, directly rotate joins for FK editing. Keep or Flip Joint Bend Direction during animation editing. Position character end effectors for precise IK interaction. Easy-locking feet and hands for unlimited motion possibilities. Easy IK Editing - Stretches, squatting, and hip rotation made simple by moving the hip bone. Just lock the character feet to have perfect non-sliding foot contact, and lock the character’s hand to get a precise interaction with props or scene. The intuitive 2D in IK / FK system auto-switches invisibly so character posing for animation is a fluid, and logical process. Smart IK (Inverse Kinematic) Simple and functional design sets Cartoon Animator apart from other 2D Animation tools. In addition, you can perfectly adapt motion files with different body shapes from our motion library, even fine-tune the character's stride or alter its motion genre. Posing with locking end effectors gives you power to precisely animate characters with scene interaction. Say goodbye to foot sliding, sinking or floating problems, the new Smart IK/FK system not only switches automatically, it makes creating amazing cartoon animation so much easier. All New in Cartoon Animator 4: ENHANCED CHARACTER ANIMATION This WIP 1 demonstrates how Reallusion made 2D Character Animation more precise, powerful, yet more intuitive.
